Python Developer
Přehled
Krátké shrnutí
Kandidát Kropivyanskiy je vysoce kvalifikovaný a zkušený softwarový inženýr se sídlem v Praze. Má silnou schopnost rychle se učit a zajímá se o různé oblasti technologií. Kandidát má vynikající komunikační schopnosti a ovládá programovací jazyky, jako jsou Python, C++, JavaScript a Java. Má také zkušenosti s různými technologiemi a frameworky, včetně Tornado, Flask, AngularJS a Qt. Kandidát získal magisterský titul v oboru informační bezpečnosti na Kyjevské národní letecké univerzitě na Ukrajině. Pracoval pro společnosti Bohemia Interactive Simulations, LG (Luxoft), AMD (Luxoft), Wargaming.net, Ubisoft Ukraine, Vogat Interactive a B-Cool Interactive. Kandidát je ženatý, nekouří a má široký záběr zájmů včetně programování, cloudových technologií, devops, robotiky, vestavěných systémů a vývoje herních motorů.
Pracovní zkušenosti
September 2014 - Present: Senior Tools Engineer, Prague, Czech Republic
- Worked on the development of simulation solution and toolset.
February 2014 - September 2014: Senior Software Engineer, Kyiv, Ukraine
- Worked on the webOS project.
- Responsible for the maintenance of open source components.
December 2012 - February 2014: Senior Software Engineer, Kyiv, Ukraine
- Designed and implemented various subsystems of distributed software and hardware video codec research and testing solution.
- Implemented HTML/Javascript-based frontend and agent/scheduler communication subsystem.
- Made various improvements in the database subsystem.
August 2012 - December 2012: Senior C++/Python Programmer, Kyiv, Ukraine
- Worked on MMO game development.
- Improved and optimized various engine subsystems.
- Developed and integrated voice chat system.
June 2011 - August 2012: Senior Programmer/Associate Programming Team Leader, Kyiv, Ukraine
- Ported, developed, and managed Ghost Recon Future Soldier PC.
- Communicated with the main team and managed pipeline.
- Ported major engine parts and integrated middleware.
January 2010 - June 2011: General Programmer C++/Mac Programmer, Kyiv, Ukraine
- Ported projects and middleware from PC and game consoles to Mac OS.
- Developed low-level stuff like memory management/threads and sound engine back-ends.
- Ported from game consoles (X360/PS3) to PC.
May 2009 - December 2009: Programmer, Kyiv, Ukraine
- Worked on casual games using the PopCap framework.
- Developed HUD system and integration.
- Created an OpenAL-based sound engine.
August 2008 - December 2008: Programmer, Kyiv, Ukraine
- Developed and integrated a modern sound engine and implemented game behaviors.
- Worked with middleware such as NVIDIA PhysX, XAudio, OpenAL, and Direct3D.
March 2008 - August 2008: Programmer, Kyiv, Ukraine
- Developed application software, including interactive screensavers with real-time internet content browsing, Facebook applications, and Internet Explorer toolbars.
Education:
- Master's degree in Information Security from Kyiv National Aviation University, Kyiv, Ukraine (September 2010 - July 2011).
- Bachelor's degree in Information Security from Kyiv National Aviation University, Kyiv, Ukraine (September 2006 - July 2010).