C Developer & C++ Developer
Overview
Short Summary
Vojtěch gained most of his experience during his studies. He had the opportunity to work on various projects where he developed high quality hardware and made interactive simulations in C++. Most recently he worked on a project where he designed the code architecture of a slicer application for 3D printers - he focused on optimizing colors to look as close as possible to the original color. His commercial experience can be summed up to 1,5 years. He currently uses boost libraries, Git, GitLab, and Vulkan for graphics. He is familiar with agile methodologies. Most of the time on projects they worked as a team, they also used to have regular meetings together. His English is at an advanced level.
Work Experience
2018-02 - 2018-09 Junior Developer: Developed image processing solution for automatic adjustment of displays in a VR headset using an internal camera. Improved speed and robustness of procedural building creation solution by 100%, added complex building facade generation options, and overhauled procedural building LOD system.
2019-09 - Now Software Developer: Designed code architecture of slicer application and developed performant real-time 3D preview renderer using Vulkan API.
2019-09 - Now Software Developer: Designed code architecture of slicer application and developed performant real-time 3D preview renderer using Vulkan API.
Education: Developed a 500+ fps 3D preview renderer for large voxel objects with color editing capabilities using Vulkan API.
Skills: Expert in strongly typed imperative languages without garbage collection (C, C++), advanced in strongly typed imperative languages with garbage collection (C#, Java), advanced in weakly typed or dynamically typed imperative languages (Python, JavaScript, etc.), intermediate in functional languages (Haskell, Prolog), expert in graphics APIs (Vulkan, OpenGL).
Languages: Native Czech speaker, advanced in English, intermediate in French.
| Freelancer | 163 € / Per day |
| Level | JUNIOR |