Python Developer
Overview
Short Summary
The candidate Kropivyanskiy is a highly skilled and experienced software engineer based in Prague, Czech Republic. He has a strong ability to learn quickly and is interested in various fields of technology. The candidate has excellent communication skills and is proficient in programming languages such as Python, C++, JavaScript, and Java. He also has experience with various technologies and frameworks, including Tornado, Flask, AngularJS, and Qt. The candidate holds a Master's degree in Information Security from Kyiv National Aviation University in Ukraine. He has worked for companies such as Bohemia Interactive Simulations, LG (Luxoft), AMD (Luxoft), Wargaming.net, Ubisoft Ukraine, Vogat Interactive, and B-Cool Interactive. The candidate is married, does not smoke, and has a wide range of interests including programming, cloud technologies, devops, robotics, embedded systems, and game engine development.
Work Experience
September 2014 - Present: Senior Tools Engineer, Prague, Czech Republic
- Worked on the development of simulation solution and toolset.
February 2014 - September 2014: Senior Software Engineer, Kyiv, Ukraine
- Worked on the webOS project.
- Responsible for the maintenance of open source components.
December 2012 - February 2014: Senior Software Engineer, Kyiv, Ukraine
- Designed and implemented various subsystems of distributed software and hardware video codec research and testing solution.
- Implemented HTML/Javascript-based frontend and agent/scheduler communication subsystem.
- Made various improvements in the database subsystem.
August 2012 - December 2012: Senior C++/Python Programmer, Kyiv, Ukraine
- Worked on MMO game development.
- Improved and optimized various engine subsystems.
- Developed and integrated voice chat system.
June 2011 - August 2012: Senior Programmer/Associate Programming Team Leader, Kyiv, Ukraine
- Ported, developed, and managed Ghost Recon Future Soldier PC.
- Communicated with the main team and managed pipeline.
- Ported major engine parts and integrated middleware.
January 2010 - June 2011: General Programmer C++/Mac Programmer, Kyiv, Ukraine
- Ported projects and middleware from PC and game consoles to Mac OS.
- Developed low-level stuff like memory management/threads and sound engine back-ends.
- Ported from game consoles (X360/PS3) to PC.
May 2009 - December 2009: Programmer, Kyiv, Ukraine
- Worked on casual games using the PopCap framework.
- Developed HUD system and integration.
- Created an OpenAL-based sound engine.
August 2008 - December 2008: Programmer, Kyiv, Ukraine
- Developed and integrated a modern sound engine and implemented game behaviors.
- Worked with middleware such as NVIDIA PhysX, XAudio, OpenAL, and Direct3D.
March 2008 - August 2008: Programmer, Kyiv, Ukraine
- Developed application software, including interactive screensavers with real-time internet content browsing, Facebook applications, and Internet Explorer toolbars.
Education:
- Master's degree in Information Security from Kyiv National Aviation University, Kyiv, Ukraine (September 2010 - July 2011).
- Bachelor's degree in Information Security from Kyiv National Aviation University, Kyiv, Ukraine (September 2006 - July 2010).